Study: Video Games Are Good

The Federation of American Scientists held a summit titled "Harnessing the Power of Video Games for Learning". Here's the gist of it...
(From http://fas.org/gamesummit/)
Modern video and computer games offer a rich landscape of adventure and challenge that appeal to a growing number of Americans. Games capture and hold the attention of players for hours as they struggle to operate a successful football franchise, help Romans defeat the Gauls, or go through the strict regimen of Army basic training in virtual landscapes.
People acquire new knowledge and complex skills from game play, suggesting gaming could help address one of the nation’s most pressing needs — strengthening our system of education and preparing workers for 21st century jobs. Numerous studies of American competitiveness completed in the past few years have emphasized that America’s position in the world depends increasingly on maintaining leadership in technology. The success of complex video games demonstrates games can teach higher- order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. These are the skills employers increasingly seek in workers. Games and simulations can also serve as powerful “hands-on” tools for teaching practical and technical skills, from automotive repair to heart surgery. To explore how the United States can harness the powerful features of digital games for learning, the Federation of American Scientists, the Entertainment Software Association, and the National Science Foundation convened a National Summit on Educational Games, on October 25, 2005 in Washington, DC. The Summit brought together nearly 100 experts to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.
The picture above is a screenshot from "Immune Attack", one of the games unveiled at the summit. Immune Attack is a new generation video game that engages students and teaches complex biology and immunology topics. In this first person strategy game human body tissue structures serve as the playing field where immune cells face off against bacterial and viral infections. A teenaged prodigy with a unique immunodeficiency must teach his immune system how to function properly, or die trying. Using a nanobot and aided by a helpful professor, the teenager explores biologically accurate and visually detailed settings in pursuit of this goal.
Sounds Interesting! Some ammo for the die hard gamers out there :)

1 Comments:
I like the idea of educational games at any level, but these seem directed at teens who might have an interest in learning. I do think the average teenager will choose the more entertaining ones over the learning ones. But if they can use the learning ones in school, that might not be bad, because they might prefer a game to a lecture. So it has some potential. I don't think kids would like them as Christmas gifts though... lol! ;)
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